the most underwhelming cannon in the game).ĭescent into Avernus introduced another such metal Infernal Iron, but it failed to describe what the substance does when weapons and armors are made out of this extraplanar metal. the most artificer-y magic item in the game that artificers cannot attune to until level 14) and the Mizzium Mortar (a.k.a. The book also has a fluff-text side-bar explaining some of this alloy's other properties, and also has a Mizzium Apparatus (a.k.a. Mizzium Armor is basically Adamantine Armor, but it has the additional benefit of letting you take no damage on successful Strength and Constitution saving throws where you would normally take half damage on the success. The next magical metal/alloy that was officially added and detailed in 5e was Mizzium from Guildmaster's Guide to Ravnica. I still allow GWM and similar features to be used on weapons that would be heavy if not made of mithral, though). Rules for armors that are composed of Adamantine and Mithral are contained in the DMG's Magic Items chapter (which IMO is a mistake), the DMs Tools chapter of XGtE contained rules for weapons made of Adamantine, and so far, we have no official rules for weapons made of Mithral (I have Mithral weapons count as being silvered, and heavy weapons no longer be heavy, and non-heavy, non-light weapons become light when they are made from mithral as a homebrew rule for my campaigns. D&D 5e currently only has two magical/quasi-magical metals in the core game Mithral and Adamantine.
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